Infinity started out as a sequel to the Toy Story 3 toy box mode, but we always wanted to do a pirate-themed area of the world. This was all before we got approval to use the Pirates of the Caribbean so our exploration didn't have much to do with that.
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Some of the most early stuff was suggestions for gameplay, because we had nothing from the designers yet. |
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We had to come up with our own Pirate toys, and making the characters funny monster fish seemed right. Definitely inspired by the second movie. |
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Toy story was way more about what type of toy they are and how that affects the interaction. Sadly, we abandoned a lot of that once we switched to Infinity to support the collectible style of the toys. |
![](https://static1.squarespace.com/static/568bec9625981da9388a4a1c/t/569035986bb3118bd05abc39/1452291480638/1000w/) |
The world and gameplay was a lot different back then. A lot simpler, actually. |
![](https://static1.squarespace.com/static/568bec9625981da9388a4a1c/t/569035986bb3118bd05abc3b/1452291480638/1000w/) |
At some point (even pre-Infinity) we moved the style over to something more realistic for the environments. |
![](https://static1.squarespace.com/static/568bec9625981da9388a4a1c/t/569035986bb3118bd05abc3f/1452291480638/1000w/) |
An attempt at the overall layout of the main pirate island. This was all built and in the game, but nothing translated over to the final game. |
![](https://static1.squarespace.com/static/568bec9625981da9388a4a1c/t/569035986bb3118bd05abc43/1452291480638/1000w/) |
We had other islands back then, but they were very simple, like some of the smaller islands in the current Infinity Pirates playset. |